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#3
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Hi,
1) The values should be in milliseconds. 2) In 2.53 the viz.intersect() command is pretty much your only option. You might be able to speed up the call by disabling collisions with objects that you are not interested in. Code:
object.disable(viz.COLLISION) Vizard 3.0 allows you to use the underlying physics engine to perform intersection tests, which will be optimized for the collision shapes defined for each model. I just did a test with a simple scene, and performing 100 intersections per frame caused the update time to be 25 ms using viz.intersect() and 2.5 ms using the physics line intersect command. |
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