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3d viewpoint movement
I just tried the script for R2.5 as shown below which was given by Farshid, but it doesn't work with R3. Could anyone tell what's wrong with it, please?
import viz viz.go() #Add a ground viz.add('tut_ground.wrl') #Get main viewpoint object view = viz.get(viz.MAIN_VIEWPOINT) #Create a variable that will tell whether viewpoing is currently moving/turning view.animating = 0 #Variable that holds current destination value final = [0,0,0,0] def rotateview(x,y,z,angle): #Make sure view is not animating if not view.animating: #Compute rotation of turning body 90 degrees to right xform = viz.Transform(view.get(viz.BODY_MAT)) xform.preRot(x,y,z,angle) final[:] = xform.getRot()[:] #Start animating viewpoint view.spinmask(viz.BODY_ORI) #Spin the body orientation view.spinto(final,2,viz.TIME) #Spin for 2 seconds view.animating = 1 def onkeydown(key): if key == viz.KEY_UP: #Make sure view is not animating if not view.animating: pos = view.get(viz.HEAD_POS) trans = view.get(viz.BODY_LOOK) #Round values to nearest integer final[0] = int(round(pos[0] + trans[0])) final[1] = int(round(pos[1] + trans[1])) final[2] = int(round(pos[2] + trans[2])) #Start animating viewpoint view.goto(final,1,viz.TIME) view.animating = 1 elif key == '6': #yaw right rotateview(0,1,0,90) elif key == '4': #yaw left rotateview(0,1,0,-90) elif key == '8': #pitch up rotateview(1,0,0,-90) elif key == '2': #pitch down rotateview(1,0,0,90) elif key == '9': #roll right rotateview(0,0,1,-90) elif key == '7': #roll left rotateview(0,0,1,90) viz.callback(viz.KEYDOWN_EVENT,onkeydown) def onstop(object, type): if type == viz.MOVE: #Viewpoint is done moving, translate it to the final value just to be sure view.translate(final) view.animating = 0 elif type == viz.SPIN: #Viewpoint is done spinning, rotate it to the final value just to be sure view.rotate(final,viz.BODY_ORI) view.animating = 0 view.callback(viz.STOP_EVENT,onstop) |
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