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#31
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I'm still getting the same error. I'm not sure what is causing it. When a bullet "hits" or intersects an avatar, the following code is called:
Code:
if info.intersected: if info.object in avatars: WaitThenFreeze = vizact.sequence( vizact.waittime(info.object.getduration(7)-0.005), vizact.speed_node(0) ) info.object.execute(7) info.object.clear(viz.ALL) info.object.clear(viz.CURRENT_ACTION) info.object.add(WaitThenFreeze) #Add the action to the avatar RemoveAvatarAction = vizact.call(RemoveAvatar,info.object) info.object.add(RemoveAvatarAction) #Add action to remove avatar Code:
def RemoveAvatar(avatar): avatar.visible(0) #Hide avatar avatar.speed(1) #Restore speed avatars.remove(avatar) #Remove from list dead_list.append(avatar) #Add to dead list I also tried: Code:
if len(avatars) != NUM_AVATARS: avatar = dead_list[nextAvatar] nextAvatar = nextAvatar + 1 % len(dead_list) else: avatar = avatars[nextAvatar] nextAvatar = (nextAvatar + 1) % len(avatars) walkAvatar(avatar) Last edited by betancourtb82; 03-21-2006 at 09:35 AM. |
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