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Adding custom floating hand avatar
Hi there,
I am in the process of trying to create and utilize a custom avatar for a disconnected hand. This would be similar to the "Head and Hands" avatar within vizconnect. I'm still pretty new to Vizard and python, but I'm pretty well versed in 3ds max, so the model is already created/rigged and exported as a CFG via the Cal3D exporter. It seems like the model is in working order, since I can open the CFG in Inspector and it looks good. I can even use: HTML Code:
handTest = vizfx.addAvatar('<filepath>/Tactical_GloveRight.cfg')
Also I'm getting a bunch of errors referencing the bone names: HTML Code:
** ERROR: Bone with name 'END thumb' does not exist ** ERROR: Bone with name 'END index' does not exist ** ERROR: Bone with name 'END middle' does not exist ** ERROR: Bone with name 'END ring' does not exist ** ERROR: Bone with name 'END little' does not exist ** ERROR: Bone with name 'bone thumb ROOT' does not exist ** ERROR: Bone with name 'bone thumb 0-0' does not exist ** ERROR: Bone with name 'bone thumb 0-1' does not exist ** ERROR: Bone with name 'bone index 1-0' does not exist ** ERROR: Bone with name 'bone index 1-1' does not exist ** ERROR: Bone with name 'bone index 1-2' does not exist ** ERROR: Bone with name 'bone middle 2-0' does not exist ** ERROR: Bone with name 'bone middle 2-1' does not exist ** ERROR: Bone with name 'bone middle 2-2' does not exist ** ERROR: Bone with name 'bone ring 3-0' does not exist ** ERROR: Bone with name 'bone ring 3-1' does not exist ** ERROR: Bone with name 'bone ring 3-2' does not exist ** ERROR: Bone with name 'bone little 4-0' does not exist ** ERROR: Bone with name 'bone little 4-1' does not exist ** ERROR: Bone with name 'bone little 4-2' does not exist ** ERROR: Bone with name 'bone WRIST' does not exist Can anyone tell me what I'm doing wrong? I really want to get this new model working as we want something different than the default "Mickey Mouse Glove" as we call it internally. Thanks! |
Tags |
avatar, bone, cal3d, hand, skeleton |
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