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viz.pick() with multiple windows
I have a three-screen application. I've created three windows (leftView, centreView and rightView) which is displayed on each screen.
I would like to count the number of objects in the scene at any given time. In the past, I have done this by looping through the screen and using viz.pick() to determine the number of unique objects. I tried to get this feature working in my three-screen application. However, I believe it is only using the main viewpoint and not the three different windows because the amount of objects I am getting is the same as I would see if it was a single-screen application. How can I do this differently so I can count the number of unique objects in view? Am I limited to just the main viewpoint when using viz.pick() |
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