WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #14  
Old 03-30-2016, 06:40 AM
mape2k mape2k is offline
Member
 
Join Date: Mar 2013
Posts: 60
We are having similar issues here. We attach markers to the Oculus for tracking the position of the participants inside a large room and use the Oculus gyroscopic data for yaw, pitch and roll of the viewpoint. For now, I just have a function running that checks disparities between the Oculus' yaw information and the one provided by the optical tracking system. If the difference between the two measurements gets too high, a warning is issued to the user.

Also not really ideal. We tried experimenting without the Oculus gyroscopic data at all and only using optical tracking but this gives jerky results. If we try to filter that head movement sensation becomes sluggish quickly.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Oculus Rift and 360 Panorama with Vizard Lite Edition mshukun Vizard 4 11-10-2015 11:17 AM
Oculus Rift Fullscreen teklab Vizard 6 05-21-2014 06:11 AM
Html and vizlink on Oculus HMD mshukun Vizard 3 10-30-2013 09:56 AM
Oculus HMD's setViewport() doesn't work jacky Vizard 1 09-25-2013 02:50 PM
support for occulus rift left_leg Announcements 5 06-14-2013 10:50 AM


All times are GMT -7. The time now is 08:28 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC