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Hi Jeff,
VUALA !! It works!!!Thanks a lot for the help It keeps me improving every day... I used the vizconnect file you sent me for the "piazza" and also copy it to the "maze" - both works great. I didn't need to set the xbox controller mapping for the transport since it was already set (by default? or set by you before ?) I tried to copy that same vizconnect config and use it with the "pit" but again there is still a conflict and i cant get it to work (?) I think its cuz "faller" linked to head_tracker / main view: # Create tracked faller and link to main view faller = PitTrackedFaller(head_tracker) viz.link(faller,viz.MainView) and vizcam assigned "head_tracker" to keyboard/mouse navigator : # Simulate head tracker using keyboard/mouse navigator head_tracker = vizcam.addWalkNavigate() head_tracker.setPosition([0,1.5,0]) viz.mouse.setVisible(False) When i disable the code above and import vizconnect - oculus + controller works fine but.. No falling when i shift the floor.. ![]() I really hope you can guide me thru that "pit" faller issue.. (its not a must for me but that is a great way convincing people with VR..) Next, ill try to run some tests with imported sketchup scenes (oculus + controller) and to get knowing my way with the inspector.. Thanks again for the great help ! I look forward to your response Ofri |
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