![]() |
|
#4
|
|||
|
|||
|
You can use the player.transform.forward direction to get the players direction as a vector and transform.rotation to get the orientation. You can also do math operations of vectors which makes things so much better than modifying the components.
|
| Tags |
| avatar, position, relative, viewpoint |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Unexpected Avatar lookAt() behavior when using yield statements | chris2307 | Vizard | 2 | 12-17-2013 03:58 AM |
| Avatar eye contact with user as it moves | Ducky | Vizard | 1 | 03-01-2013 01:23 PM |
| How to make avatar always in front of youself (e.g. 20cm) when direction changes | Xianshi Xie | Vizard | 2 | 06-30-2009 12:13 PM |
| Has user perception of avatar expressions been tested? | Karla | Vizard | 3 | 10-28-2008 11:32 AM |