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Still problems with texture replace or multi-texture
Any update on this?
I am also trying to apply a texture on another node that has a material pre-assigned in 3DS. No matter what image I use as a texture, only the color of the texture is applied and the actual texture is totally ignored. I am using again the "appearance" property with TEXREPLACE, but has no effect besides getting rid of the pre-exiting material. I include my attempt. It shouldn't be that hard, but it doesn't work as the multi-texture example in the documentation with the Worldviz logo. What am I missing here? Thanks. |
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