![]() |
#2
|
|||
|
|||
Be sure to check if the diffuse color of the materials is white. I'm not sure if Worldviz changed that already for the CCHD pack, but I know my Rocketbox characters default to black.
The diffuse color seems to be used by Vizard as a sort of luminance value for the texture; black will render the texture really dark (or just black, in fact), white will render it normally. |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
problems exporting casual_01_f avatar | armo | Vizard | 5 | 10-29-2014 09:31 AM |
Exporting Mult-Sub Obj Textures from references in Max using IVE/OSG | shivanangel | Vizard | 3 | 02-10-2010 01:09 PM |
Problem exporting to Cal3d from Max 8 | dropshadow79 | Vizard | 3 | 01-13-2010 11:16 AM |
Trouble Exporting to .ive | le perdusier | Vizard | 2 | 11-27-2007 04:31 PM |
Multi/Sub-Object materials in MAX | tolek | Vizard | 4 | 11-06-2007 10:28 AM |