![]() |
|
#3
|
|||
|
|||
|
You could also create a low poly alternative of the main model just for collision detection. On that you disable rendering and on the visible mesh you disable intersection. That would help if you're still having issues with framerate drops.
|
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| How to read pixels from a rendered texture? | stefs | Vizard | 2 | 09-28-2012 02:47 AM |
| Warping Rendered Scene? | rwgray | Vizard | 3 | 03-25-2010 03:19 PM |
| Object being rendered? | jargon | Vizard | 1 | 05-16-2005 11:23 AM |