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There may be a better way to do this, but for now try the following:
- Insert a Transform above the object you want to manipulate, then move/rotate/scale that transform. Pre-R5 asset may not be modifiable in R5 Inspector unless you add/insert new transforms within Inspector. - Alternatively, you can save the unmodifiable asset as an .osgb file in Vizard and then modify it in Inspector. - Avatar bones are not modifiable. - If numbers are going back to 0,0,0, you're probably in the Local coordinate system. Change this to Parent or Global depending on what you're trying to do. You can do this by changing the mode right next (right) to the x,y,z fields. Just a word of caution: if you modify any asset using R5 Inspector, it will become incompatible with earlier versions of Vizard. |
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