![]() |
|
#9
|
|||
|
|||
|
If the cylinder is part of the haptic simulation then the device and car should be forced to go over the cylinder. You might create just a position link between the device and car and manually rotate the car each frame as it goes over the cylinder for a better effect.
If the cylinder is not part of the haptic simulation then the device will go through the cylinder. In that case, since the car follows a different path, I don't see a reason for maintaining the link at that time. What haptic device are you using? |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Find collision point of line and arbitrary object | asdf | Vizard | 2 | 01-28-2013 10:04 AM |
| Collision Exception | jassel41 | Vizard | 2 | 11-09-2010 05:08 PM |
| linked object collision | pgagolf | Vizard | 1 | 04-19-2007 01:27 PM |
| when collision mode is on, can i "turn it off" for an individual object? | Vdoug | Vizard | 1 | 09-22-2005 12:14 PM |
| Collision Detection often too slow | Johannes | Vizard | 4 | 02-28-2005 11:11 AM |