WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 08-14-2013, 12:36 PM
shivanangel shivanangel is offline
Member
 
Join Date: Feb 2006
Location: New Jersey
Posts: 182
I guess what I am trying to get at is that I didn't want to create an LOD object in max that references the same model twice when all I want to do is swap the shader applied to the model.

If I understand correctly, the fix you are recommending requires the LOD object in Max be created and exported. I'd need a naming convention saying the object is an LOD object, and upon loading I'd then need to get the node names and identify the LOD order ( by some naming convention again ) and apply my shader to the lowest LOD object, leave all subsequent objects to default to the regular vertex shading.
Reply With Quote
 

Tags
lod, shader


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 11:34 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC