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Textures: Before & after
Hi,
We have a graphic of just plain RGB gray (127, 127, 127) applied to a model in our world. When I take a screenshot of that model in our world and look at it in a paint program, it shows up as RGB (129, 128, 129). I know that in current Vizard releases, pixel color comes from a combination of three factors (texture color, underlying object color, and lighting color). Does it add these with equal weight? What's the quickest way of achieving WYSIWYG in textures? |
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