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I am revisiting this 'problem'. The version using a plugin did work (I need to recompile the plugin again). But now I saw the <multimedia:image>.saveToBuffer() method. It looks very useful. I still have:
Code:
depthtex = viz.addRenderTexture(format = viz.TEX_DEPTH, width = 8, height = 8) Code:
depthtex.saveToBuffer('<raw>') But this buffer then contains an 8 bit z-buffer. When I change my texture format to viz.TEX_DEPTH_32, I get the error message: Code:
error pixelFormat = 81a7 ** ERROR: Texture does not contain image data, cannot save to buffer Greetings, Joran. |
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