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Looking 'through' objects
Hello all,
I am having an issue with objects in my vizard model word. Even though I set the collisionbuffer to 3m, I am able to look through some of the models when I am near them. This is most prominent with an outer wall that I have created to form a border around an arena. I have attached 2 pictures to illustrate the problem. My questions are: What is the best way to fix this? Create an invisible coating in 3ds Max around the objects? Or adjust settings in Vizard? What is the difference between viz.collisionbuffer() and myViewport.collisionbuffer()? Is the first one for all objects in my Vizard environment and the second one only for my viewport? I have noticed that in the model piazza.osgb from Vizard, this problem does not occur. How is it solved there? Thanks for your help! |
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