Hello,
This maybeIs there a way to stop an avatar that's walking from point A to point B "dead in it's tracks"?
My code untill now looks somewhat like this:
	Code:
	def walk1():
	yield viztask.waitKeyDown( ' ' )
	yield viztask.addAction(avatar, vizact.walkTo([pointA]))
	yield viztask.addAction(avatar, vizact.walkTo([pointB]))
	yield viztask.addAction(avatar, vizact.walkTo([pointC]))
               avatar.state(14)
	yield viztask.waitTime(10)
	viztask.schedule(walk2())
def walk2():
	yield viztask.waitKeyDown( ' ' )
	yield viztask.addAction(avatar, vizact.walkTo([pointD]))
	yield viztask.addAction(avatar, vizact.walkTo([pointE]))
               avatar.state(14)
	yield viztask.waitTime(10)
#main
viztask.schedule(walk1())
 So during ANY of the walkto actions i want to be able to stop the avatar where he is, and let him perform some kind of action on that spot.