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Hi tgoulart,
What's going on here is that cal3d can store keys for position and rotation but does not currently have a way to directly store or use the tangent data needed to control the interpolation between keyframes. For this reason, animations are simplified to 1 keyframe per frame upon export. The exporter also has an option where you can adjust the sample rate (e.g. to 1 keyframe every 10 frames), though this isn't ideal for most animation. |
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