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			Hello, 
		
		
		
		
		
		
		
		
	
	I was wondering if it is possible to transform the emitter of a particle system instead of the entire particle object tied to a <node3d> object. I am using an OSG particle system created in OSG Scene Editor. Right now if I use viz.link or a vizact to move the <node3d> with the particles, the entire system rotates. Is there a way to move the emitter so that the particles trail behind? For instance, I am making a fire hose that shoots water and I'd like those particles already emitted to not instantly move as the player moves. Thank you, George  | 
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| emitters, partciles | 
		
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