WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 01-15-2013, 11:47 AM
Frank Verberne Frank Verberne is offline
Member
 
Join Date: Mar 2008
Location: Netherlands
Posts: 148
OK, after playing around with peoplemaker, I managed to select the correct neckvertices and export a correct .vzf file. Two problems left:
- how to make the head of the original avatar invisble (the code from the peoplemaker help file does not work)
- if I put the custom head on the avatar, my head has a slight offset in it's pitch. Do I have to offset the neckbone to correct for that, or is there a more elegant way to fix this?
Reply With Quote
 

Tags
3dmenow, custom head, facegen, peoplemaker


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Problems with imported Facegen head Don Vizard 1 11-04-2011 01:27 AM
Awkward neck/shoulder connection when adding custom head to vcc model. vEsotu Vizard 5 10-09-2008 05:07 PM
adding heads to custom avatars vAlexia Vizard 5 02-13-2007 11:14 AM
problems adding a custom morph head to a custom body Greenwu Vizard 1 07-27-2006 10:32 AM
Creating Custom Avatar Heads farshizzo Vizard 22 09-12-2004 09:23 PM


All times are GMT -7. The time now is 05:03 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC