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#7
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Michael,
Thanks for your input and effort. However the problem still exists... I already had GL_SAMPLE_ALPHA_TO_COVERAGE_ARB enabled on the model (there are thousands of trees in the complete model). And tiling is enabled on the wall texture. I've put together a zip of all files with a test script. You can find it here. Both the wall texture and the tree texture exhibit the same type of problem at the edges of the texture. When exporting the same model in previous versions of 3DS Max there were no issues... |
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