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EventClass used with multiple joysticks
Hi there.
I have been struggling to make multiple events with multiple joysticks but it seems the last event always supersedes the previous ones. I have used EventClass to do, taken as an example the EventHandlingClass tutorial, but I am obviously doing something wrong. My code is as follows: Code:
class Joystick(viz.EventClass): """This is the Joystick Interacion class""" def __init__ (self, window): self.joystick = vizjoy.add() #Call super class constructor viz.EventClass.__init__(self) self.window = window self.callback(vizjoy.BUTTONDOWN_EVENT, self.joydown) self.callback(vizjoy.HAT_EVENT, self.joyhat) Code:
j2 = Interaction.Joystick(somewindow1) j3 = Interaction.Joystick(somewindow2) |
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