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#11
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and... here is the final screenshot =)
(sorry, vizard's forum makes you type at least 10 characters) the result in vizard is a very choppy model with tons of holes, but the parts that are rendered properly look great. perhaps pelt modeling would help? i don't understand why your packing looking different and why you were able to produce a perfectly intact model Last edited by jde; 04-26-2012 at 07:36 PM. |
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baking, shading, shadows, texture |
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