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Old 07-28-2011, 11:04 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
There is a limit to how many textures you can apply to an object in OpenGL using the fixed-function pipeline. It looks like the limit is 8 in your drivers. If you need to use more, then you will have to write a custom fragment shader that computes the effect of all the projectors on each pixel.
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