![]() |
#9
|
|||
|
|||
What happens if you use my code on your grass node, without superimposing this other texture?
Another option is a blend-shader which blends according to the distance to the viewpoint, to keep close sharpness. |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
How to make a nice grass field? | Xianshi Xie | Vizard | 1 | 07-01-2009 12:26 PM |
Multiple Textures for Diffuse and Specularity Shader Issue | shivanangel | Vizard | 1 | 05-11-2009 10:44 AM |