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Old 03-01-2011, 06:28 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
Try using a collideBox for the bar. Does that work?
Code:
barCollideShape = bar.collideBox()
bar.disable(viz.DYNAMICS)
The bar's collideMesh has no thickness to it. If the ball is moving fast and the physics engine does not detect the collision between the ball and bar one frame the ball will fall through.
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