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Old 02-25-2011, 01:32 PM
miles miles is offline
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Join Date: Jan 2011
Posts: 21
Scaling movement through the virtual environment

Hello,

I am working on an experiment that requires relative motion through the environment to change under different conditions. However, it seems that when I try scaling the motion, it messes up rotation. When I turn to a certain point, it moves back several degrees. Also, when I set the scaling higher, forward motion is noticeably offset.

This is what I'm using to change the relative motion:
Code:
self.link.postScale([self.walkSensitivity,1,self.walkSensitivity],viz.LINK_POS_OP)
There are several other operations being applied on self.link, but the problem only seems to occur when this line is in place.

Any suggestions are appreciated.

Thanks,
miles.
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