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Scaling movement through the virtual environment
Hello,
I am working on an experiment that requires relative motion through the environment to change under different conditions. However, it seems that when I try scaling the motion, it messes up rotation. When I turn to a certain point, it moves back several degrees. Also, when I set the scaling higher, forward motion is noticeably offset. This is what I'm using to change the relative motion: Code:
self.link.postScale([self.walkSensitivity,1,self.walkSensitivity],viz.LINK_POS_OP) Any suggestions are appreciated. Thanks, miles. |
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