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Mousewheel as input
Any hope of adding support for the mousewheels that most PC mice come with today in the next version of Vizard?
(All I see in the tutorials are support for "normal" mouse movement and button presses, so I assume it isn't supported just yet.) For whom it may concern, DirectInput just treats the mousewheel as the 'Z axis' of the mouse (as opposed to the X/Y axes resulting from normal mouse movement) and the wheel button as the 3rd mouse button, so it's easy to program for |
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