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Texturing an on-the-fly object is possible. You'll want to set the texture coordinate assosiated with each vertex with the viz.texcoord command. Apply a texture to the completed object with
Code:
roadTexture = viz.add('road.jpg')
myPolygon.texture(roadTexture)
Code:
viz.startLayer(viz.POLYGON)
viz.texcoord(0,2)
viz.vertex(-1,1,0)
viz.texcoord(2,2)
viz.vertex(1,1,0)
viz.texcoord(2,0)
viz.vertex(1,-1,0)
viz.texcoord(0,0)
viz.vertex(-1,-1,0)
q = viz.endLayer()
t = viz.add('ball.jpg')
t.wrap(viz.WRAP_S,viz.REPEAT)
t.wrap(viz.WRAP_T,viz.REPEAT)
q.texture(t)
__________________
Paul Elliott WorldViz LLC |
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