![]() |
#2
|
|||
|
|||
You're getting that error in the first piece of code because the viewpoint is being placed in a location that causes a collision when the collision event occurs.
In the second piece of code the viewpoint is set to [0,1.82,0] unless the eyeheight has been changed. That command will always move the view above the origin. If you want to move the viewpoint somewhere else use Code:
viz.MainView.setPosition() |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Change model alpha and memory leak | hosier | Vizard | 2 | 06-25-2009 10:55 AM |
writing joystick position to a data file | Saz | Vizard | 3 | 12-17-2008 05:18 AM |
How can you dynamically change the gain on a tracker-based CaveView? | michaelrepucci | Vizard | 2 | 09-23-2008 07:18 AM |
Randomly and Continuously Change Avatar's Face Texture | Karla | Vizard | 4 | 08-22-2008 12:14 PM |
Avatar always returns in initial position | pattie | Vizard | 2 | 08-31-2006 08:15 PM |