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Problem with server Events
We're having a problem creating a simple server/client model where users log in and they can move around in the same world. We used the duck default model as avatars. I can paste the code in but lets see if i'm missing something obvious
The problem is with the events. Both server and client have the code SEND = viznet.id('send') and I then I do something in the client like viznet.callback(SEND, update) and this calls a function that updates the location of all the ducks. The code doesn't work because I never get something sent using the event id SEND for any of the clients. BUT, if I replace SEND with viz.NETWORK_EVENT, everything works as expected. But this is obviously problematic because it triggers on every event, and not all of the events are updates. I tried printing out the value of UPDATE and its some crazy negative number, however it is the same number on both the server and client. The relevant client code: Code:
ducks = {}
UPDATE = viznet.id('update')
SEND = viznet.id('send')
def sendData():
global UPDATE
viznet.client.sendAll(UPDATE, client=viz.getComputerName(), ori = viz.MainView.getEuler(), pos = viz.MainView.getPosition())
def update(e):
print 'hello'
if e.client != viz.getComputerName():
try:
ducks[e.client].setPosition(e.pos)
ducks[e.client].setEuler(e.ori)
except KeyError:
ducks[e.client] = viz.add('duck.wrl')
ducks[e.client].setPosition(e.pos)
ducks[e.client].setEuler(e.ori)
viz.callback(SEND,update)
vizact.ontimer(0.1, sendData)
Code:
viznet.server.start(port_in=14950, port_out=14951)
ducks = {}
UPDATE = viznet.id('update')
SEND = viznet.id('send')
def Update(e):
ducks[e.sender].setPosition(e.pos)
ducks[e.sender].setEuler(e.ori)
viz.callback(UPDATE, Update)
def onStartClient(e):
print '**Client Joined:', e.sender
ducks[e.sender] = viz.add('duck.wrl')
viz.callback(viznet.CLIENT_CONNECT_EVENT, onStartClient)
def onStopClient(e):
print '** Client left:', e.sender
ducks[e.sender].remove()
viz.callback(viznet.CLIENT_DISCONNECT_EVENT, onStopClient)
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