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vizard loads the wrong morph target
Right now I'm currently trying to make use of the morph targets I created in PeopleMaker and 3DMeNow. Everything with the body and the head and the virtual world loads properly except whenever it tries to access the morph it says "Morph does not exist: mouth_open." This morph went with the last avatar head I loaded - not the current one but it seems like it can't or won't access the morph targets associated with the current head. I tried putting it in an entirely different vizard file but that doesn't seem to help. Any suggestions?
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