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Thanks Jeff for this tutorial!
I noticed that the format used was ".IVE" as it got "GEODE" node included. - How would we spin the wheel if the file format was ".3DS"? - Can we include that spinning animation in the same file (wheelchair.IVE) and then when we load the file in vizard, to spin the wheel we just write: >>>wheel= viz.add('wheelchair.IVE') >>>wheel.state(x) |
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