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Not drawing invisible objects
I've created a Vizard virtual world that stretches the hardware power to it's maximum because of this I've been looking at optimizations. One would be to reduce the polygons that need to be draw. Therefore I started to look at which area's had the most polygons and I noticed that Vizard also counts/draws polygons that are hidden by other objects.
Is there a way to tell vizard to not draw object that are hidden behind other objects in the world? |
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