![]() |
|
#1
|
|||
|
|||
|
Hello,
An application I am developing would benefit from the vizcave routines but will have a fixed viewer position so will not need tracking. However, I can't figure out how to use vizcave without tracking. Since I already have routines in place to do keyboard and mouse navigation, I don't need any of the keyboard/mouse tracking routines, but if I use one of them (viztracker.KeyboardPos for instance) it gets in the way of my existing navigation routines. How do I set up a cave in Vizard with a static eye position but still allow navigation of the environment using custom controls (that have already been implemented)? |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Example code for VizCave | stefs | Vizard | 6 | 01-08-2013 12:43 PM |
| Head tracking, Flock of Birds and vizcave; how do I connect them? | Arandia | Vizard | 2 | 08-26-2009 05:59 PM |
| trouble tracking multiple lights | Vkathrynr | Precision Position Tracker (PPT) | 2 | 08-26-2009 01:07 PM |
| tracking with multiple LEDS | dan12345 | Precision Position Tracker (PPT) | 7 | 04-02-2008 11:44 PM |
| ImmersaDesk system tracking | kgarr | Vizard | 10 | 09-14-2006 12:17 PM |