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Overiding spatial sound algorithm
Hi, I'm quite new to Vizard and have been using the spatialized 3D sound component. I'd like to replace the default algorithm of determining 3D sound level with my own formula, which takes a number of other factors into account, such as reflections, barriers between user and source, etc, but still keep the spatialization effects. Is there a way to do this? Any info appreciated.
Thanks. |
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