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wxImage to Texture
Hi,
I'm using wxPython to get a screenshot from a hidden window how it is described here. Now I want to use the screenshot image as a texture on a Vizard object (e.g. a plane) without writing it to the harddisk and read it again with viz.addTexture() because this would be slow for repetitive image generation with short time intervals. Is there a way to load the wxImage direct to a texture? Maybe using viz.addTextureFromBuffer() in some kind? |
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