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Hi, I have another question on animation path.
When I use path.autorotate(), all my cars move along their current trajectory, which is great. But some of them move forward, and some of them move backward. I don't know how to control the rotation of the objects when I use animation path. The following is my code: mybus = viz.add('schoolbus.3ds') path = viz.add(viz.ANIMATION_PATH) positions = [ [-40,1.25,-4], [-30,1.25,-3], [-20,1.25,-2], [-10,1.25,-6], [0,1.25,-30], [10,1.25,-10], [20,1.25,7], [30,1.25,-10], [50,1.25,2] ] for x in range(0,len(positions)): cp = viz.add(viz.CONTROL_POINT) cp.setPosition(positions[x]) path.add(cp,x+1) path.constantspeed(viz.ON,CAR_SPEED) path.loop(viz.LOOP) path.translatemode(viz.BEZIER) path.setAutoRotate(viz.ON) mybus.link(path) path.play() Thanks, |
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