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depth perception for a DTI 3D monitor
so I have switched from using a virtual environment written in c++ to vizard. Vizard has made everything easier and faster but I have one complaint that maybe someone knows hows to fix.
In vizard the depth perception of objects is not that great. I am using a DTI 3D monitor, all of the hardware is fine since I was running the c++ version earlier. Its taking the viz.go(viz.STEREO) and viz.ipd(0) and laying the two copies on top of eachother to create the 3D image. Is there anything else I can do to increase the depth perception? Thanks |
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