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rotation problem
Hi all,
I have a problem with ive\osg, obj, wrl objects, The pivotpoint in 3ds max is at the edge of the object. The object is not in the center of the world. When I export the object, Vizard imports it exactly at the right place (the same place as in 3ds max), that's great!. But when I apply the following action. opendoor = vizact.spin(0,1,0, 20, 5) furniture_objects[key].addAction(opendoor) The animation starts, but the pivot is at the 0,0,0 position of the world.... With furniture_objects[key].center(2,0,0) it seems moving the whole object to (2,0,0) ? How do I get the right rotationPoint for a object in Vizard ? Thank u, |
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