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Scaling and Rotating in Vizard
Hi,
I am having trouble with scaling and rotating in Vizard. Its seems like Vizard is considering the origin of the world to perfomr these two operations. I tried to rotate a group of objects and it did taking the world 0,0,0 as origin. Also, when I scaled them, their distance in relation to the origin of the world was scaled. I did not use the getchild note because they are separate objects which were added later to the world. Thanks, Vinicius |
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