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Old 10-02-2006, 10:40 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
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Also, it would help if we would know what the clamp and the head variables mean with the avatar.face() function. It seems that the clamp variable needs to be a bone, but which bone then (as we already mentioned, we don't use the avatars that come with vizard)?
The head parameter of the avatar.face() function needs to be the bone you want to attach your head to. The clamp parameter should be the bone you want the neck vertices to be clamped to. Vizard will transform the neck vertices of your PeopleMaker face into the coordinate system of the clamp bone. The default clamp bone is skel_Neck. If your neck bone is named differently, then you will need to pass in the name to this parameter.
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