![]() |
|
#6
|
|||
|
|||
|
Hi Jeff,
Apologises, I did not make myself clear. I want to change the rotational gain based on the response an individual gives. So that the responses go up and down (like a staircase) in order to find a point at which they cannot notice the gain has been changed. The problem I am currently having is that the scale euler seems to multiply the gain based on the previous gain value. Is there a way that I can set it back to 'norma'l before I then move to the next value. For example if I have a gain of [1.3,1,1] and I then want it to be [0.9,1,1] is there a way to get to 0.9 with multiplying 1.3 by 0.9? Ideally, the gain will be [1.3,1,1] then reset to [1,1,1] before [0.9,1,1] is applied. Is this possible? Thank you! |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Change Viewpoint in different scenes | lilio | Vizard | 1 | 08-28-2009 02:56 PM |
| Change model alpha and memory leak | hosier | Vizard | 2 | 06-25-2009 10:55 AM |
| changing the gain of a joystick during a program | Saz | Vizard | 4 | 06-25-2009 03:49 AM |
| How can you dynamically change the gain on a tracker-based CaveView? | michaelrepucci | Vizard | 2 | 09-23-2008 07:18 AM |
| Randomly and Continuously Change Avatar's Face Texture | Karla | Vizard | 4 | 08-22-2008 12:14 PM |