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#2
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After changing the name of the model file for the head and hands avatar in the vizconnect file:
Code:
rightHandFilename = 'Tactical_GloveRight.cfg' Code:
if rightHandFilename: rightHand = avatar.add(rightHandFilename) avatar.rightHandFilename = rightHandFilename Code:
if rightHandFilename: rightHand = vizfx.addAvatar(rightHandFilename) rightHand.setParent(avatar) avatar.rightHandFilename = rightHandFilename |
| Tags |
| avatar, bone, cal3d, hand, skeleton |
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