![]() |
#7
|
|||
|
|||
Hi Jeff,
Sorry for all the comments. I rechecked my file in the vizconnect with the piaza model and i could notice that the head movement are translated in a direct manner just for one point (the calibration point/mountain offset) but when i turn with the xbox left stick the head movement are not translated in a direct manner, in a matter of fact they have a wired movements. If i can program in the software or define in vizconnect that the movements of the headset must be translated as the same manner as my calibration/fixation/moutain off i guess that will solve my problem. Thanks. |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Realistic Light and Shadows Using Vizard and 3DS Max | jde | Vizard | 4 | 07-13-2012 10:58 AM |
Vizard 4 Beta Testing | farshizzo | Announcements | 0 | 02-01-2011 10:46 AM |
Vizard 4 Beta Testing | farshizzo | Vizard | 0 | 02-01-2011 10:46 AM |
Vizard tech tip: Using the Python Imaging Library (PIL) | Jeff | Vizard | 0 | 03-23-2009 11:13 AM |
Vizard tech tip: Text to Speech | Jeff | Vizard | 1 | 01-15-2009 09:39 PM |