![]() |
#3
|
|||
|
|||
That's what I followed to do the ResetXForm, but I applied it only on the problematic animation node, since this was an addition to my existing model. I assume there's no way to make selective alterations like that, but you rather have to follow the instructions for everything in the scene?
I would like to know, though, what is happening during copy() that creates the problem, so I can correct/avoid it in the future. Why isn't there a problem when I first add the new model (Maya FBX->Max IVE) to an existing object in Vizard and as soon as I copy the node it goes in -seemingly- random positions? Last edited by tokola; 09-21-2016 at 10:40 AM. |
Tags |
3ds, animation, fbx, maya |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Vizard problem | mizutani_jun | Vizard | 4 | 01-09-2011 03:39 PM |
Cal3d exporter problem with maya 8.5 | therock | Plug-in development | 1 | 05-27-2009 04:16 PM |
Exporting from Maya in Vizard | Elittdogg | Vizard | 2 | 04-03-2008 07:51 AM |
problem with female animations | vmonkey | Vizard | 1 | 10-07-2005 10:36 AM |
Exporting from Maya to Vizard | jfreeman | Vizard | 2 | 06-30-2005 02:14 PM |