WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

 
 
Thread Tools Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 03-14-2014, 05:41 AM
pwsnow pwsnow is offline
Member
 
Join Date: Apr 2012
Posts: 23
EDIT! - I just realised that I should mention that Kallmann co-ords are X axis going out, Y axis going up and Z axis going away (from the avatar). So for Vizard the X axis and Z axis are swapped. Also that Kallmann uses local frames in the arm for the joint values, which is a reason why my code gives weird output. The zero position of Kallmann's algorithm might also be causing my code problems too. Food for thought.
Reply With Quote
 

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Inverse Kinematics pwsnow Vizard 1 09-06-2012 05:13 AM
SSAO Shader Implementation FranciscoPeters Vizard 2 10-08-2011 04:19 AM


All times are GMT -7. The time now is 09:04 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC