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How to apply texture on an on-the-fly 3d object
This question may be naive. But I could not find the answer in the forum or from the vizard help file.
I used vizshape.addCylinder() to create an on-the-fly cylinder. Then, I used <3d_node>.texture to add a texture on it. But, the texture does not appear on the top and the bottom circular faces of the cylinder. What shall I do? ![]() Here is my code: Code:
tex = viz.addTexture('wood.jpg')
tex.wrap(viz.WRAP_R,viz.REPEAT)
tex.wrap(viz.WRAP_T,viz.REPEAT)
tex.wrap(viz.WRAP_S,viz.REPEAT)
circle = vizshape.addCylinder(height=0.15, radius=0.5)
circle.texture(tex)
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