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Alright, one more question: Is there a way to size the quad so that is fits the exact dimensions of the window? I've tried, but I'm not sure how the 'size' parameter in viz.addTexQuad method translates into window coordinates.
I have tried inserting the following code into what you have written: # Get window size winsize = viz.MainWindow.getSize(viz.WINDOW_PIXELS) # Display depth texture on the screen quad = viz.addTexQuad(viz.SCREEN, size=1 ,align=viz.TEXT_CENTER_CENTER) quad.setPosition(.5,.5,0) quad.scale(winsize[0],winsize[1]) |
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